Saturday, 23 March 2013

My New Astro City

Having been a lover of arcade games since I was a kid, it was a lifelong goal to get my own arcade machine. I remember wanting a Mortal Kombat II or a Virtua Fighter 2 machine. I also remember looking at game magazines reading advertisements for PCBs and JAMMA compatible cabinets and superguns. It was an impossible childhood dream. My arcade memories were always in either Southport, Morecambe or Blackpool. That was in the 1990s.

Being surrounded by big whirring machines full of flashing lights, overwhelming sound and 'fast and furious' gameplay, it made an impression on me and still does to this day. To me, the arcade is the definitive format of video games. Its origin. Its history. Its evolution fascinates me. To me, great game design involves a set of rules where you can figure out the basics in a few minutes and have the chance to dig deeper into the mechanics programmed by the developers.

And finally, in 2011, I got what I was looking for throughout the last two decades. An arcade cabinet. The Sega New Astro City.

Jealous? Don't be just yet. This Super Turbo is running on a multi game PCB. Not very well either. One day that will change...

 

 

I got this particular cab from Digital Systems Design. Back in October '11, I started considering a candy cab at long last and started browsing eBay and found a few from the seller. I was initially considering a Sega Blast City but decided to settle for a NAC for a few reasons. Certain parts on it would have been hard to replace and it wouldn't have fitted in an upstairs flat (as I would find out the hard way).

A few email exchanges later, we arranged a deal. The cab price was approximately £700 including delivery. Good price in my eyes especially considering the cab was in decent condition.

Fast forward a few weeks, the cab arrived. Although there were a few problems that day! The driver got the wrong address about three miles away and I had to make an emergency call to correct the address. The driver wasn't thrilled.

I also made a beginner's mistake. I measured the front door to make sure the cab would go through...but not the corridors! Thanks to a few family members and friends, we lifted a 90kg cabinet upstairs although we did drop it down the first step twice. It survived (thank god!). That's when we needed a third person to lift it.

After realising it wouldn't fit through the door to the lounge, we knew it was going to take a little longer then we hoped. Five hours and a temporary removal of the door frame later, we made the sucker fit!

Embarrassing story aside, here's the lowdown on the cab.

First thing I noticed, it wasn't so much a Sega New Astro City. This one had Tecmo on the marquee! According to a French wiki, Sega gave the licence to Tecmo in 1996 (I'm guessing for Dead or Alive which was released around that time).

 

It says Sega everywhere else. News to me.


The machine was refurbished very well. It was used in the Eurogamer Expo in London a week before it was on sale. It has a Nanao MS9-29 monitor which replaced an old screen-burned monitor. It also featured the rare 5380 key for the locks as well as the original locks for the coin mech and power supply/JAMMA harness. The coin slot has an original Japanese coin mech. So I assume as UK coins won't get though.

 

 Original keys! Left one is for cash box while the right is for access to the control panel and the power supply.


 

No 100 yen spare...but that's what Free Play was made for. Also, I should have dusted the corners of the floor.


I did a bit of studying on the sticks and buttons in the cab. Both sticks had clear wear and tear. The Player 2 stick was extremely loose. Think the spring was bust. Turned out I have Seimitsu LS-32 sticks and Sanwa OBSF-30 buttons. I replaced the 2P stick with the not-too-bad 1P stick and got a brand new LS-32 for the 1P side. Been intending to replace the old sticks and buttons for a while now. Got the stick and buttons from Gremlin Solutions.
 

 Ironically, none of my friends have practiced on sticks so I end up winning most fighting game matches.


 The inside of the control panel. The levels on the chassis board is set great. Can't adjust colour but don't need to as it's perfect.

 


According the NAC manual, the original stock parts include Seimitsu stick and Sanwa buttons which suggests I've got a cab that's seen a lot of action.

 

 Coin counter suggests long term use as well!

 

Power supply/JAMMA harness.


The PCB included was a Blue Elf 2 multi game PCB. Not a bad starting point. I soon started to collect original hardware after that. The Blue Elf PCB didn't do a good job emulating most of the games (jerky frame rate and bad quality sound). One advantage of this was that all six buttons for both players are wired in the JAMMA. This was made possible by the seller modifying the ground on the JAMMA to just the last pin. Making the cab fully set for hardware like the Neo Geo and the Atomiswave. This also seems to save me the trouble to daisy chain the ground wires for any kick harnesses. Simply wire up the kick harness to the bottom three buttons and it's more or less ready.

As for games? Here's my collection so far.
  • Blue Elf 2 2009 (as I've said, doesn't handle most games 100%)
  • Soul Edge Ver. B (had to get the Namco kick harness from a faulty Tekken 3 PCB)
  • Fighter's History (with a battered CPS1 kick harness)
  • Heaven's Gate (never played this but was curious)
  • Sega S-TV motherboard with Die Hard Arcade, Decathlete and Winter Heat
  • Atomiswave motherboard with The King of Fighters Neowave, Demolish Fist and Hokuto no Ken
  • Naomi motherboard with Cosmic Smash (running on a Capcom I/O board)
(more to come in the future)

So yeah, pretty sweet piece of kit, huh?

 Two of the best things in the world: Arcade games and Fist of the North Star. Bliss!


北斗のショック

Saturday, 16 March 2013

Time Crisis AC Ranking (March 2013)

Improved on my Time Attack rankings from last time. Same machine in Blackpool. Worth noting that gun accuracy is acceptable but it about an inch below the gun sights which can throw my shots off at times. Gun recoil not really working. And there is the occasional graphical glitch (usually explosion effects which doesn't affect the game).

I probably won't practice on the PS1 port for the AC version as there are too many differences that affect performance. For example, the transition from cover to attack or vice-versa (as well as how fast your gun reloads) is more faster then the PS1 version.

In any case. Here are the results. Can't quite nail 1st place in Story Mode. Mainly because there are certain scenes where I'm not quick enough. Such as taking down a group of enemies before they take cover. I often make up for it by taking down the bosses quickly enough but any small mistake can cost seconds.

Time Crisis AC Results - 16/3/2013

Stage 1

2'34"27

 Stage 2

3'22"67

Stage 3

4'48"08

Story Mode

 10'52"97 (Personal Best)

北斗のショック

















































Monday, 11 March 2013

My Time Crisis Scores (Feb. 2013)

Seeing that I've been trying to improve my personal records on the arcade games I play on Twitter, I thought it would be better to archive them on here. Make things look more clean.

Starting off with the arcade version of Time Crisis. The original. A good working DX machine can be found in Funland, Blackpool. But the cabinet is located upstairs which isn't always open. Seems to be if there's a lot of potential customers around.

I managed to reach 1st place on all three stages in Time Attack mode. Beating .SM/Smraedis' own times but have yet to top Story Mode. Very pleased nevertheless.

Time Crisis Results - 23/2/2013

Stage 1

2'38"30

Stage 2

3'25"78
Top my previous record back in September 2010.

Stage 3

4'57"10

Story Mode

10'56"20
Two playthroughs on that day. Improved by 3.80 seconds on second playthrough. Both 1CC. Improvement came from taking down bosses quicker then before.

So overall, A great improvement on Time Attack but need to work on Story Mode. Tried practising on the PS1 port but it feels quite different from the AC version. Next time I get to play the cab, I'll see what I can do.

That is all.

北斗のショック

Friday, 1 March 2013

In 199X...

...no one died. In 200X, no one died. In 201X- I mean I COULD go on.

Hello you. Hokuto no Shock here. Y'know, that guy who did those dumb videos of Bottom on YouTube and won't stop going on about arcade games and Fist of the North Star? Yeah, that's me. How's it going? Have a seat.

I actually set up this blog back in 2009. Couldn't think of what use at the time. Initially, I was going to use this to report on any interesting arcades in the UK. Ironically, 2009 was the time that there was a definite decline in video games. That resulted in a backfired plan and a loss of enthusiasm. Although I have been going on quite a few trips at a few locations lately and been pointing out any interesting titles on Twitter. What's left of them anyway.

Got a few things in mind to put down at last. This will probably be irregularly updated like most blogs. But since posting on Twitter, I'd wanted to post things that defied the 140 character limit. And posts do get lost in time (like tears in rain...time to die) on Twitter.

Anyway, how are you?

 I'M JACKIE CHAN. THIS IS MY GAME. One of the reasons I didn't blog back in 2009. If you haven't played Jackie Chan in Fists of Fire, do yourself a favour and get MAME installed.

 北斗のショック